Programs

Explore our interactive curriculum designed to inspire the next generation of leaders.

The Curriculum

1
Session 1
2
Session 2
3
Session 3
4
Session 4
5
Session 5
6
Session 6
7
Session 7
8
Session 8
9
Session 9
10
Session 10

Session 1

Objectives:

  • Introduce the program and how it works
  • Collect intake data via the student surveys
  • Help students understand how to play the filler word game

Lesson Plan:

Program Introduction (5 minutes)
  • Explain that they will be playing fun games involving speaking to the class and debating with their peers.
  • Frame the sessions as games and not as lessons.
Intake Survey (5 minutes)
  • Have each student fill out a copy of the survey found on page 17 in the appendix.
  • Students will fill out this survey at the beginning and the end of the program to gauge their improvement in speaking confidence.
  • Read each survey question out loud as students bubble in their answers.
Filler Word Game (20 minutes)
  • The objective of this game is to see how long the speaker can talk about a given topic without pausing or saying filler words such as “uhhhh” or “likeeee”
  • Be sure to record each student's initial speaking time (typically around 10 seconds) so that it can be compared to later speeches
    • If not all students play, there will be another opportunity for initial speaking data during session 2.
  • Brainstorm with students to identify what strategies people used to speak longer (e.g. talking slowly, brainstorming talking points before speaking, connecting to their own lives, etc.)
  • Encourage them to try out these strategies next time they play the game.